you super sexist damsel in distress story is what's holding this industry back
9.5/10 - IGN
the multiplayer will keep me coming back to this even after the sequel comes out
10/10 -polygon
you super sexist damsel in distress story is what's holding this industry back
9.5/10 - IGN
the multiplayer will keep me coming back to this even after the sequel comes out
10/10 -polygon
the AI
build the wall
man the field
shoot the noodle
come night
man the wall
the lack of control hinders, but its a great idea otherwise
what CmPavlik said
also handle your survival mechanics better
game should of been a free roam and aliens should really of dropped something
Wow, demanding much? :D You do have some good points though and I'm always trying to improve. The way you wrote your demands just felt a little bit, well, demanding :D
jump should be an int that counts down, not a true or false for grounded
deaths and what killed you are unclear
challenges are in the theme and world at first but then quickly degenerate to what allows you to make the game challenging
blah blah blah
Not sure what you mean about the jump, are you saying a short time after falling off a ledge you can still jump?
i haven't added a game to my favorites in a while, congrats
why cant i jump on walls
*starts town*
*your income is reduced because the super wealth don't have coinage houses*
fuck you
with our tiny buttons
boring ass town number changing simulator
Pick one
enemies and items respawn
enemies and items don't respawn
AI is a copy paste, there's no way an AI would come to awareness but not know it will live on in some form. Unless the same is there for the human, the human has to take it's chances.
Horror game <3
in fucking space <3
your in a face lumbering suit (the right feel)
hauntings can pop up as they please <3
you feel you should be paying attention because these hints may come in handy <3
shit breaks for no reason </3
mirror symbolism <3
lumbering character serves no purpose other then feel, and really just extends game play </3
visit the same area over and over </3
area change as you visit them over and over <3
getting to the ended and attempting to use one of the main symbolism tools to solve the finally puzzle... life? e- </3
you seem to understand the feel of survival horror, and you get the atmosphere so right, but get a writer and a coder and try this shit again
Age 35, Male
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Joined on 11/25/02